<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Dev blog</title><link>https://trneedaname.github.io/</link><description>Recent content on Dev blog</description><generator>Hugo -- 0.151.0</generator><language>en-us</language><lastBuildDate>Wed, 11 Feb 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://trneedaname.github.io/index.xml" rel="self" type="application/rss+xml"/><item><title>Fiches</title><link>https://trneedaname.github.io/moc/fiches/</link><pubDate>Wed, 15 Oct 2025 00:40:04 -0700</pubDate><guid>https://trneedaname.github.io/moc/fiches/</guid><description>&lt;p&gt;Voici toutes mes fiches de révision !&lt;/p&gt;
&lt;h2 id="python"&gt;Python&lt;/h2&gt;
&lt;p&gt;Le python est un langage utilisé dans tout, du simple programme au IA les plus avancés.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://trneedaname.github.io/fiches/python/"&gt; Cours Python &lt;/a&gt;&lt;/p&gt;
&lt;h2 id="javascript"&gt;Javascript&lt;/h2&gt;
&lt;p&gt;Le Javascript est un langage utilisé principalement dans le web (Front-end et Back-end).&lt;/p&gt;
&lt;p&gt;&lt;a href="https://trneedaname.github.io/fiches/javascript/"&gt; Cours Javascript &lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://trneedaname.github.io/fiches/exercices-de-javascript/"&gt; Exercices Javascript &lt;/a&gt;&lt;/p&gt;
&lt;h2 id="css"&gt;CSS&lt;/h2&gt;
&lt;p&gt;Le CSS est utilisé pour stylisé les pages web.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://trneedaname.github.io/fiches/css/"&gt; Cours CSS &lt;/a&gt;&lt;/p&gt;
&lt;h2 id="sql"&gt;SQL&lt;/h2&gt;
&lt;p&gt;Le SQL est un langage utilisé dans la requète de bases de données.&lt;/p&gt;</description></item><item><title>Rock Climber</title><link>https://trneedaname.github.io/wiki-xcom/rock-climber/</link><pubDate>Wed, 11 Feb 2026 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/wiki-xcom/rock-climber/</guid><description>&lt;h2 id="rock-climber-mod"&gt;Rock Climber mod&lt;/h2&gt;
&lt;p&gt;The goal of this mod is to add ways for Xcom &amp;amp; ADVENT to move around on the map.
It does so by adding 2 abilities, 1 item and 1 vest.&lt;/p&gt;
&lt;p&gt;The item has charges and will be removed from the unit&amp;rsquo;s inventory after use.
The vest adds a simple ability with a short cooldown and unlimited use.&lt;/p&gt;
&lt;p&gt;The abilities can be added to character groups (ie. all &amp;lsquo;AdventTrooper&amp;rsquo;) or a single unit (ie. &amp;lsquo;AdvTrooperM3&amp;rsquo;) or even a soldier class.&lt;/p&gt;</description></item><item><title>Militia Overhaul</title><link>https://trneedaname.github.io/wiki-xcom/militia-overhaul/</link><pubDate>Tue, 10 Feb 2026 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/wiki-xcom/militia-overhaul/</guid><description>&lt;h2 id="militia-overhaul"&gt;Militia Overhaul&lt;/h2&gt;
&lt;p&gt;This post will detail the idea, hows and what of my Militia Overhaul mod.
More information can be found over &lt;a href="https://github.com/TRNEEDANAME/Militia_Wiki/wiki"&gt;here&lt;/a&gt; (mod integration, addons and more &amp;ldquo;dev-like&amp;rdquo; changes).&lt;/p&gt;
&lt;link rel="stylesheet" href="https://trneedaname.github.io/css/vendors/admonitions.8594290f339d32b2f8b5f41037b938fae025295031470fae1aa647a2fac468a9.css" integrity="sha256-hZQpDzOdMrL4tfQQN7k4&amp;#43;uAlKVAxRw&amp;#43;uGqZHovrEaKk=" crossorigin="anonymous"&gt;
&lt;div class="admonition memo"&gt;
&lt;div class="admonition-header"&gt;&lt;svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"&gt;&lt;path d="M64 0C28.7 0 0 28.7 0 64L0 448c0 35.3 28.7 64 64 64l256 0c35.3 0 64-28.7 64-64l0-288-128 0c-17.7 0-32-14.3-32-32L224 0 64 0zM256 0l0 128 128 0L256 0zM112 256l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16zm0 64l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16zm0 64l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16z"/&gt;&lt;/svg&gt;
&lt;span&gt;Brief History&lt;/span&gt;
&lt;/div&gt;
&lt;div class="admonition-content"&gt;
&lt;p&gt;The mod started in early 2022 as an idea, but was written in April 2023 with the help of Endlesspie49, who helped to shape the mod into what it is now.&lt;/p&gt;</description></item><item><title>php</title><link>https://trneedaname.github.io/fiches/php/</link><pubDate>Mon, 09 Feb 2026 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/fiches/php/</guid><description>&lt;h2 id="le-php-c-est-quoi"&gt;Le PHP, c&amp;rsquo;est quoi ?&lt;/h2&gt;
&lt;p&gt;Le langage &lt;code&gt;PHP&lt;/code&gt; (PHP: Hypertext Preprocessor) est un langage de script côté serveur, principalement utilisé pour le développement web dynamique.
Contrairement à JavaScript qui s&amp;rsquo;exécute dans le navigateur, PHP s&amp;rsquo;exécute sur le serveur et génère du HTML envoyé au client.&lt;/p&gt;
&lt;div class="admonition memo"&gt;
&lt;div class="admonition-header"&gt;&lt;svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"&gt;&lt;path d="M64 0C28.7 0 0 28.7 0 64L0 448c0 35.3 28.7 64 64 64l256 0c35.3 0 64-28.7 64-64l0-288-128 0c-17.7 0-32-14.3-32-32L224 0 64 0zM256 0l0 128 128 0L256 0zM112 256l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16zm0 64l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16zm0 64l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16z"/&gt;&lt;/svg&gt;
&lt;span&gt;Convention&lt;/span&gt;
&lt;/div&gt;
&lt;div class="admonition-content"&gt;
&lt;p&gt;PHP utilise principalement le &lt;a href="https://fr.wikipedia.org/wiki/Camel_case"&gt;Camel case&lt;/a&gt; pour les variables et fonctions.
Par exemple, on écrira &lt;code&gt;$maVariable&lt;/code&gt;.
Les opérations comportent généralement un espace :&lt;/p&gt;</description></item><item><title>Playable Chosen Reworked</title><link>https://trneedaname.github.io/wiki-xcom/playable-chosen-reworked/</link><pubDate>Wed, 04 Feb 2026 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/wiki-xcom/playable-chosen-reworked/</guid><description>&lt;p&gt;The &lt;a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3010054920"&gt;Playable Chosen&lt;/a&gt; mod made by fireborn has issues with the abilities&lt;/p&gt;
&lt;p&gt;This mod aims to fix those issues and include LWOTC / CI support
The chosen uses the proficiency system.&lt;/p&gt;
&lt;h2 id="hunter"&gt;Hunter&lt;/h2&gt;
&lt;p&gt;The hunter specialise in tracking and taking enemies out from afar.
He can also get in close with his pistol and grappling hook&lt;/p&gt;
&lt;h3 id="skill-tree"&gt;Skill tree&lt;/h3&gt;
&lt;h4 id="sharpshooter"&gt;Sharpshooter&lt;/h4&gt;
&lt;p&gt;Specialise into shooting enemmies from afar, the bigger, the better.&lt;/p&gt;
&lt;h4 id="tracker"&gt;Tracker&lt;/h4&gt;
&lt;p&gt;Specialise into finding enemies and tagging their weak points for hunting later.&lt;/p&gt;</description></item><item><title>Playable Codex Revamped</title><link>https://trneedaname.github.io/wiki-xcom/playable-codex-revamped/</link><pubDate>Sat, 27 Dec 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/wiki-xcom/playable-codex-revamped/</guid><description>&lt;p&gt;My &lt;a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2827187144"&gt;Playable Codex&lt;/a&gt; mod is riddled with balancing &amp;amp; general issues, so I plan to remake it, starting by a complete rework of the skill tree.
They&amp;rsquo;ll focus on a gimmick of the unit, making that particularity better and more fun to use.&lt;/p&gt;
&lt;p&gt;The class isn&amp;rsquo;t balanced for vanilla at all, but it can be made so&lt;/p&gt;
&lt;h2 id="skill-tree"&gt;Skill tree&lt;/h2&gt;
&lt;p&gt;The trees as they are now (2025-12-27) are not really thought out, the new ones are as follow :&lt;/p&gt;</description></item><item><title>java</title><link>https://trneedaname.github.io/fiches/java/</link><pubDate>Thu, 18 Dec 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/fiches/java/</guid><description>&lt;h2 id="le-java-c-est-quoi"&gt;Le Java, c&amp;rsquo;est quoi ?&lt;/h2&gt;
&lt;p&gt;Le langage &lt;code&gt;Java&lt;/code&gt; est compilé, ce qui veut dire que le code est transformé en un code intérmediaire (dans le cas du java un &lt;code&gt;.class&lt;/code&gt;) qui est ensuite interpreté en code machine.&lt;/p&gt;
&lt;p&gt;Le Java est un langage &lt;strong&gt;objet&lt;/strong&gt;.&lt;/p&gt;
&lt;div class="admonition memo"&gt;
&lt;div class="admonition-header"&gt;&lt;svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"&gt;&lt;path d="M64 0C28.7 0 0 28.7 0 64L0 448c0 35.3 28.7 64 64 64l256 0c35.3 0 64-28.7 64-64l0-288-128 0c-17.7 0-32-14.3-32-32L224 0 64 0zM256 0l0 128 128 0L256 0zM112 256l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16zm0 64l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16zm0 64l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16z"/&gt;&lt;/svg&gt;
&lt;span&gt;Convention&lt;/span&gt;
&lt;/div&gt;
&lt;div class="admonition-content"&gt;
&lt;p&gt;Le java utilise le &lt;a href="https://fr.wikipedia.org/wiki/Camel_case"&gt;Camel Case&lt;/a&gt; pour nommer les variables et fonctions.
Les fonctions et lignes longues doivent être découpés :&lt;/p&gt;</description></item><item><title>sous-reseaux</title><link>https://trneedaname.github.io/fiches/sous-reseaux/</link><pubDate>Thu, 04 Dec 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/fiches/sous-reseaux/</guid><description>&lt;h2 id="les-sous-réseaux-c-est-quoi"&gt;Les sous-réseaux, c&amp;rsquo;est quoi&lt;/h2&gt;
&lt;link rel="stylesheet" href="https://trneedaname.github.io/css/vendors/admonitions.8594290f339d32b2f8b5f41037b938fae025295031470fae1aa647a2fac468a9.css" integrity="sha256-hZQpDzOdMrL4tfQQN7k4&amp;#43;uAlKVAxRw&amp;#43;uGqZHovrEaKk=" crossorigin="anonymous"&gt;
&lt;div class="admonition info"&gt;
&lt;div class="admonition-header"&gt;&lt;svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"&gt;&lt;path d="M256 512A256 256 0 1 0 256 0a256 256 0 1 0 0 512zM216 336l24 0 0-64-24 0c-13.3 0-24-10.7-24-24s10.7-24 24-24l48 0c13.3 0 24 10.7 24 24l0 88 8 0c13.3 0 24 10.7 24 24s-10.7 24-24 24l-80 0c-13.3 0-24-10.7-24-24s10.7-24 24-24zm40-208a32 32 0 1 1 0 64 32 32 0 1 1 0-64z"/&gt;&lt;/svg&gt;
&lt;span&gt;Info&lt;/span&gt;
&lt;/div&gt;
&lt;div class="admonition-content"&gt;
&lt;p&gt;Un sous-réseaux permet de découper un réseaux en plusieurs petit réseaux.&lt;/p&gt;</description></item><item><title>IP</title><link>https://trneedaname.github.io/fiches/ip/</link><pubDate>Mon, 24 Nov 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/fiches/ip/</guid><description>&lt;h2 id="les-ip-c-est-quoi"&gt;Les IP, c&amp;rsquo;est quoi ?&lt;/h2&gt;
&lt;p&gt;Une IP c&amp;rsquo;est une adresse qui permet de référencer une machine connecté à Internet.&lt;/p&gt;
&lt;p&gt;Il y a deux types d&amp;rsquo;adresses, &lt;code&gt;IP v4&lt;/code&gt; et &lt;code&gt;IP v6&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Les &lt;code&gt;IP v4&lt;/code&gt; sont écrites en décimales sur &lt;code&gt;4&lt;/code&gt; octets, les &lt;code&gt;IP v6&lt;/code&gt; sont en hexadécimales sur &lt;code&gt;6&lt;/code&gt; octets.&lt;/p&gt;
&lt;h2 id="ip-v4"&gt;IP v4&lt;/h2&gt;
&lt;div class="admonition memo"&gt;
&lt;div class="admonition-header"&gt;&lt;svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"&gt;&lt;path d="M64 0C28.7 0 0 28.7 0 64L0 448c0 35.3 28.7 64 64 64l256 0c35.3 0 64-28.7 64-64l0-288-128 0c-17.7 0-32-14.3-32-32L224 0 64 0zM256 0l0 128 128 0L256 0zM112 256l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16zm0 64l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16zm0 64l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16z"/&gt;&lt;/svg&gt;
&lt;span&gt;Les ID&lt;/span&gt;
&lt;/div&gt;
&lt;div class="admonition-content"&gt;
&lt;p&gt;Les adresses IP v4 sont découpés en 2 parties :&lt;/p&gt;</description></item><item><title>Bash</title><link>https://trneedaname.github.io/fiches/bash/</link><pubDate>Wed, 05 Nov 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/fiches/bash/</guid><description>&lt;h2 id="le-bash-c-est-quoi"&gt;Le Bash, c’est quoi ?&lt;/h2&gt;
&lt;p&gt;Le langage &lt;code&gt;Bash&lt;/code&gt; (Bourne Again SHell) est un langage de script interprété par un terminal Unix/Linux.
Il sert principalement à automatiser des tâches système, manipuler des fichiers, exécuter des commandes, etc.&lt;/p&gt;
&lt;p&gt;Le Bash est un language de programmation, mais en tant que tel il n&amp;rsquo;est pas très utile, il est principalement utilisé en conjonction avec des commandes qui permettent d&amp;rsquo;interagir avec le système.&lt;/p&gt;
&lt;p&gt;Ces commandes (ainsi que le Shell) sont installé par défaut sur la plupart des distribution Linux.&lt;/p&gt;</description></item><item><title>Ability Creator</title><link>https://trneedaname.github.io/wiki-xcom/ability-creator/</link><pubDate>Mon, 03 Nov 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/wiki-xcom/ability-creator/</guid><description>&lt;h2 id="the-mod"&gt;The mod&lt;/h2&gt;
&lt;p&gt;The goal of this mod is to allow any players the ability to create abilities using only configuration.&lt;/p&gt;
&lt;h2 id="the-config-files"&gt;The config files&lt;/h2&gt;
&lt;h3 id="files"&gt;Files&lt;/h3&gt;
&lt;p&gt;The config files are as follows :&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;XComAbilityCreatorEffects.ini&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;XComAbilityCreatorMain.ini&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="explanation"&gt;Explanation&lt;/h3&gt;
&lt;h4 id="xcomabilitycreatoreffects"&gt;XComAbilityCreatorEffects&lt;/h4&gt;
&lt;p&gt;This file lists all of the effects that can be used to create abilities.&lt;/p&gt;
&lt;h4 id="xcomabilitycreatormain"&gt;XComAbilityCreatorMain&lt;/h4&gt;
&lt;p&gt;This file is the main config, where abilities are created.&lt;/p&gt;</description></item><item><title>css</title><link>https://trneedaname.github.io/fiches/css/</link><pubDate>Mon, 03 Nov 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/fiches/css/</guid><description>&lt;h2 id="le-css-c-est-quoi"&gt;Le CSS, c&amp;rsquo;est quoi ?&lt;/h2&gt;
&lt;p&gt;Le &lt;code&gt;CSS&lt;/code&gt;&lt;sup id="fnref:1"&gt;&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref"&gt;1&lt;/a&gt;&lt;/sup&gt; est utilisé pour styliser les pages web.
Il peut utiliser des variables et conditions.&lt;/p&gt;
&lt;link rel="stylesheet" href="https://trneedaname.github.io/css/vendors/admonitions.8594290f339d32b2f8b5f41037b938fae025295031470fae1aa647a2fac468a9.css" integrity="sha256-hZQpDzOdMrL4tfQQN7k4&amp;#43;uAlKVAxRw&amp;#43;uGqZHovrEaKk=" crossorigin="anonymous"&gt;
&lt;div class="admonition code"&gt;
&lt;div class="admonition-header"&gt;&lt;svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512"&gt;&lt;path d="M392.8 1.2c-17-4.9-34.7 5-39.6 22l-128 448c-4.9 17 5 34.7 22 39.6s34.7-5 39.6-22l128-448c4.9-17-5-34.7-22-39.6zm80.6 120.1c-12.5 12.5-12.5 32.8 0 45.3L562.7 256l-89.4 89.4c-12.5 12.5-12.5 32.8 0 45.3s32.8 12.5 45.3 0l112-112c12.5-12.5 12.5-32.8 0-45.3l-112-112c-12.5-12.5-32.8-12.5-45.3 0zm-306.7 0c-12.5-12.5-32.8-12.5-45.3 0l-112 112c-12.5 12.5-12.5 32.8 0 45.3l112 112c12.5 12.5 32.8 12.5 45.3 0s12.5-32.8 0-45.3L77.3 256l89.4-89.4c12.5-12.5 12.5-32.8 0-45.3z"/&gt;&lt;/svg&gt;
&lt;span&gt;css&lt;/span&gt;
&lt;/div&gt;
&lt;div class="admonition-content"&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
&lt;table class="lntable"&gt;&lt;tr&gt;&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code&gt;&lt;span class="lnt"&gt;1
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&lt;/span&gt;&lt;span class="lnt"&gt;3
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-css" data-lang="css"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="nt"&gt;element&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;attribut&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;valeur&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;h2 id="ordre-d-applications"&gt;Ordre d&amp;rsquo;applications&lt;/h2&gt;
&lt;p&gt;Les attributs utilise un ordre, par exemple &lt;code&gt;font-family&lt;/code&gt;, &lt;code&gt;font-style&lt;/code&gt;&amp;hellip;&lt;/p&gt;</description></item><item><title>The resistance</title><link>https://trneedaname.github.io/dev-xcom/the-resistance/</link><pubDate>Tue, 14 Oct 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/dev-xcom/the-resistance/</guid><description>&lt;p&gt;The resistance in Xcom&lt;/p&gt;</description></item><item><title>About</title><link>https://trneedaname.github.io/about/</link><pubDate>Mon, 13 Oct 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/about/</guid><description>&lt;h2 id="who-i-am"&gt;Who I am&lt;/h2&gt;
&lt;p&gt;Hi &amp;#x1f44b; !&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m TRNEEDANAME, a french game dev / mod maker.
This site is my blog, where you&amp;rsquo;ll find what I did and what I&amp;rsquo;m doing.&lt;/p&gt;
&lt;h3 id="what-i-use"&gt;What I use&lt;/h3&gt;
&lt;p&gt;I use Linux as my main OS (NixOS to be precise), before that I used Arch for close to 4 years.&lt;/p&gt;
&lt;p&gt;As my text editor / IDE / everything else (mostly), I use &lt;a href="https://www.gnu.org/software/emacs/emacs.html"&gt;Emacs&lt;/a&gt; because I write in org-mode (I use a framework called &lt;a href="https://github.com/doomemacs/doomemacs"&gt;Doom Emacs&lt;/a&gt;).&lt;/p&gt;</description></item><item><title>SQL</title><link>https://trneedaname.github.io/fiches/sql/</link><pubDate>Sun, 12 Oct 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/fiches/sql/</guid><description>&lt;p&gt;Le SQL est un language de requète de base de données.&lt;/p&gt;</description></item><item><title>Exercices de Javascript</title><link>https://trneedaname.github.io/fiches/exercices-de-javascript/</link><pubDate>Fri, 10 Oct 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/fiches/exercices-de-javascript/</guid><description>&lt;p&gt;Les exercices de javascript.&lt;/p&gt;</description></item><item><title>Javascript</title><link>https://trneedaname.github.io/fiches/javascript/</link><pubDate>Fri, 10 Oct 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/fiches/javascript/</guid><description>&lt;h2 id="le-javascript-c-est-quoi"&gt;Le JavaScript, c&amp;rsquo;est quoi ?&lt;/h2&gt;
&lt;p&gt;Le langage &lt;code&gt;JavaScript&lt;/code&gt; est interprété, ce qui veut dire que chaque instruction est exécutée au moment de l’exécution dans le navigateur.
Il peut manipuler des variables, des fonctions, le DOM, et plus encore.&lt;/p&gt;
&lt;div class="admonition memo"&gt;
&lt;div class="admonition-header"&gt;&lt;svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"&gt;&lt;path d="M64 0C28.7 0 0 28.7 0 64L0 448c0 35.3 28.7 64 64 64l256 0c35.3 0 64-28.7 64-64l0-288-128 0c-17.7 0-32-14.3-32-32L224 0 64 0zM256 0l0 128 128 0L256 0zM112 256l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16zm0 64l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16zm0 64l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16z"/&gt;&lt;/svg&gt;
&lt;span&gt;Convention&lt;/span&gt;
&lt;/div&gt;
&lt;div class="admonition-content"&gt;
&lt;p&gt;Le JavaScript utilise le &lt;a href="https://fr.wikipedia.org/wiki/Camel_case"&gt;Camel Case&lt;/a&gt; pour nommer les variables et fonctions.
Par exemple, on écrira &lt;code&gt;maVariable&lt;/code&gt;.
Les opérations comportent toujours un espace :&lt;/p&gt;</description></item><item><title>Python</title><link>https://trneedaname.github.io/fiches/python/</link><pubDate>Wed, 08 Oct 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/fiches/python/</guid><description>&lt;p&gt;Le python est un language interprété utilisé dans beaucoup de domaine&lt;/p&gt;</description></item><item><title>Xcom Mods</title><link>https://trneedaname.github.io/moc/xcom-mods/</link><pubDate>Wed, 08 Oct 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/moc/xcom-mods/</guid><description>&lt;h2 id="mods-for-xcom"&gt;Mods for xcom&lt;/h2&gt;
&lt;p&gt;This file will have all of the different mods I did and am doing, each mods will have a dedicated page but each ones will have a brief explanation below.&lt;/p&gt;
&lt;h3 id="ability-creator"&gt;Ability Creator&lt;/h3&gt;
&lt;p&gt;Allows for the creation of abilities using only config.&lt;/p&gt;
&lt;h3 id="playable-codex-revamped"&gt;Playable Codex Revamped&lt;/h3&gt;
&lt;p&gt;A complete rework of my Playable codex mod, link &lt;a href="https://trneedaname.github.io/wiki-xcom/playable-codex-revamped/"&gt; here &lt;/a&gt;&lt;/p&gt;
&lt;h3 id="playable-chosen-reworked"&gt;Playable Chosen Reworked&lt;/h3&gt;
&lt;p&gt;A complete rework of the Playable Chosen mod, link &lt;a href="https://trneedaname.github.io/wiki-xcom/playable-chosen-reworked/"&gt; here &lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>