<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Wiki on Dev blog</title><link>https://trneedaname.github.io/tags/wiki/</link><description>Recent content in Wiki on Dev blog</description><generator>Hugo -- 0.151.0</generator><language>en-us</language><lastBuildDate>Wed, 04 Feb 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://trneedaname.github.io/tags/wiki/index.xml" rel="self" type="application/rss+xml"/><item><title>Playable Chosen Reworked</title><link>https://trneedaname.github.io/wiki-xcom/playable-chosen-reworked/</link><pubDate>Wed, 04 Feb 2026 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/wiki-xcom/playable-chosen-reworked/</guid><description>&lt;p&gt;The &lt;a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3010054920"&gt;Playable Chosen&lt;/a&gt; mod made by fireborn has issues with the abilities&lt;/p&gt;
&lt;p&gt;This mod aims to fix those issues and include LWOTC / CI support
The chosen uses the proficiency system.&lt;/p&gt;
&lt;h2 id="hunter"&gt;Hunter&lt;/h2&gt;
&lt;p&gt;The hunter specialise in tracking and taking enemies out from afar.
He can also get in close with his pistol and grappling hook&lt;/p&gt;
&lt;h3 id="skill-tree"&gt;Skill tree&lt;/h3&gt;
&lt;h4 id="sharpshooter"&gt;Sharpshooter&lt;/h4&gt;
&lt;p&gt;Specialise into shooting enemmies from afar, the bigger, the better.&lt;/p&gt;
&lt;h4 id="tracker"&gt;Tracker&lt;/h4&gt;
&lt;p&gt;Specialise into finding enemies and tagging their weak points for hunting later.&lt;/p&gt;</description></item><item><title>Playable Codex Revamped</title><link>https://trneedaname.github.io/wiki-xcom/playable-codex-revamped/</link><pubDate>Sat, 27 Dec 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/wiki-xcom/playable-codex-revamped/</guid><description>&lt;p&gt;My &lt;a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2827187144"&gt;Playable Codex&lt;/a&gt; mod is riddled with balancing &amp;amp; general issues, so I plan to remake it, starting by a complete rework of the skill tree.
They&amp;rsquo;ll focus on a gimmick of the unit, making that particularity better and more fun to use.&lt;/p&gt;
&lt;p&gt;The class isn&amp;rsquo;t balanced for vanilla at all, but it can be made so&lt;/p&gt;
&lt;h2 id="skill-tree"&gt;Skill tree&lt;/h2&gt;
&lt;p&gt;The trees as they are now (2025-12-27) are not really thought out, the new ones are as follow :&lt;/p&gt;</description></item></channel></rss>