<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Wiki-Xcoms on Dev blog</title><link>https://trneedaname.github.io/wiki-xcom/</link><description>Recent content in Wiki-Xcoms on Dev blog</description><generator>Hugo -- 0.151.0</generator><language>en-us</language><lastBuildDate>Wed, 11 Feb 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://trneedaname.github.io/wiki-xcom/index.xml" rel="self" type="application/rss+xml"/><item><title>Rock Climber</title><link>https://trneedaname.github.io/wiki-xcom/rock-climber/</link><pubDate>Wed, 11 Feb 2026 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/wiki-xcom/rock-climber/</guid><description>&lt;h2 id="rock-climber-mod"&gt;Rock Climber mod&lt;/h2&gt;
&lt;p&gt;The goal of this mod is to add ways for Xcom &amp;amp; ADVENT to move around on the map.
It does so by adding 2 abilities, 1 item and 1 vest.&lt;/p&gt;
&lt;p&gt;The item has charges and will be removed from the unit&amp;rsquo;s inventory after use.
The vest adds a simple ability with a short cooldown and unlimited use.&lt;/p&gt;
&lt;p&gt;The abilities can be added to character groups (ie. all &amp;lsquo;AdventTrooper&amp;rsquo;) or a single unit (ie. &amp;lsquo;AdvTrooperM3&amp;rsquo;) or even a soldier class.&lt;/p&gt;</description></item><item><title>Militia Overhaul</title><link>https://trneedaname.github.io/wiki-xcom/militia-overhaul/</link><pubDate>Tue, 10 Feb 2026 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/wiki-xcom/militia-overhaul/</guid><description>&lt;h2 id="militia-overhaul"&gt;Militia Overhaul&lt;/h2&gt;
&lt;p&gt;This post will detail the idea, hows and what of my Militia Overhaul mod.
More information can be found over &lt;a href="https://github.com/TRNEEDANAME/Militia_Wiki/wiki"&gt;here&lt;/a&gt; (mod integration, addons and more &amp;ldquo;dev-like&amp;rdquo; changes).&lt;/p&gt;
&lt;link rel="stylesheet" href="https://trneedaname.github.io/css/vendors/admonitions.8594290f339d32b2f8b5f41037b938fae025295031470fae1aa647a2fac468a9.css" integrity="sha256-hZQpDzOdMrL4tfQQN7k4&amp;#43;uAlKVAxRw&amp;#43;uGqZHovrEaKk=" crossorigin="anonymous"&gt;
&lt;div class="admonition memo"&gt;
&lt;div class="admonition-header"&gt;&lt;svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"&gt;&lt;path d="M64 0C28.7 0 0 28.7 0 64L0 448c0 35.3 28.7 64 64 64l256 0c35.3 0 64-28.7 64-64l0-288-128 0c-17.7 0-32-14.3-32-32L224 0 64 0zM256 0l0 128 128 0L256 0zM112 256l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16zm0 64l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16zm0 64l160 0c8.8 0 16 7.2 16 16s-7.2 16-16 16l-160 0c-8.8 0-16-7.2-16-16s7.2-16 16-16z"/&gt;&lt;/svg&gt;
&lt;span&gt;Brief History&lt;/span&gt;
&lt;/div&gt;
&lt;div class="admonition-content"&gt;
&lt;p&gt;The mod started in early 2022 as an idea, but was written in April 2023 with the help of Endlesspie49, who helped to shape the mod into what it is now.&lt;/p&gt;</description></item><item><title>Playable Chosen Reworked</title><link>https://trneedaname.github.io/wiki-xcom/playable-chosen-reworked/</link><pubDate>Wed, 04 Feb 2026 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/wiki-xcom/playable-chosen-reworked/</guid><description>&lt;p&gt;The &lt;a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3010054920"&gt;Playable Chosen&lt;/a&gt; mod made by fireborn has issues with the abilities&lt;/p&gt;
&lt;p&gt;This mod aims to fix those issues and include LWOTC / CI support
The chosen uses the proficiency system.&lt;/p&gt;
&lt;h2 id="hunter"&gt;Hunter&lt;/h2&gt;
&lt;p&gt;The hunter specialise in tracking and taking enemies out from afar.
He can also get in close with his pistol and grappling hook&lt;/p&gt;
&lt;h3 id="skill-tree"&gt;Skill tree&lt;/h3&gt;
&lt;h4 id="sharpshooter"&gt;Sharpshooter&lt;/h4&gt;
&lt;p&gt;Specialise into shooting enemmies from afar, the bigger, the better.&lt;/p&gt;
&lt;h4 id="tracker"&gt;Tracker&lt;/h4&gt;
&lt;p&gt;Specialise into finding enemies and tagging their weak points for hunting later.&lt;/p&gt;</description></item><item><title>Playable Codex Revamped</title><link>https://trneedaname.github.io/wiki-xcom/playable-codex-revamped/</link><pubDate>Sat, 27 Dec 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/wiki-xcom/playable-codex-revamped/</guid><description>&lt;p&gt;My &lt;a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2827187144"&gt;Playable Codex&lt;/a&gt; mod is riddled with balancing &amp;amp; general issues, so I plan to remake it, starting by a complete rework of the skill tree.
They&amp;rsquo;ll focus on a gimmick of the unit, making that particularity better and more fun to use.&lt;/p&gt;
&lt;p&gt;The class isn&amp;rsquo;t balanced for vanilla at all, but it can be made so&lt;/p&gt;
&lt;h2 id="skill-tree"&gt;Skill tree&lt;/h2&gt;
&lt;p&gt;The trees as they are now (2025-12-27) are not really thought out, the new ones are as follow :&lt;/p&gt;</description></item><item><title>Ability Creator</title><link>https://trneedaname.github.io/wiki-xcom/ability-creator/</link><pubDate>Mon, 03 Nov 2025 00:00:00 +0000</pubDate><guid>https://trneedaname.github.io/wiki-xcom/ability-creator/</guid><description>&lt;h2 id="the-mod"&gt;The mod&lt;/h2&gt;
&lt;p&gt;The goal of this mod is to allow any players the ability to create abilities using only configuration.&lt;/p&gt;
&lt;h2 id="the-config-files"&gt;The config files&lt;/h2&gt;
&lt;h3 id="files"&gt;Files&lt;/h3&gt;
&lt;p&gt;The config files are as follows :&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;XComAbilityCreatorEffects.ini&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;XComAbilityCreatorMain.ini&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="explanation"&gt;Explanation&lt;/h3&gt;
&lt;h4 id="xcomabilitycreatoreffects"&gt;XComAbilityCreatorEffects&lt;/h4&gt;
&lt;p&gt;This file lists all of the effects that can be used to create abilities.&lt;/p&gt;
&lt;h4 id="xcomabilitycreatormain"&gt;XComAbilityCreatorMain&lt;/h4&gt;
&lt;p&gt;This file is the main config, where abilities are created.&lt;/p&gt;</description></item></channel></rss>