The Playable Chosen mod made by fireborn has issues with the abilities
This mod aims to fix those issues and include LWOTC / CI support The chosen uses the proficiency system.
Hunter
The hunter specialise in tracking and taking enemies out from afar. He can also get in close with his pistol and grappling hook
Skill tree
Sharpshooter
Specialise into shooting enemmies from afar, the bigger, the better.
Tracker
Specialise into finding enemies and tagging their weak points for hunting later.
Close combat
Specialise into pistol attacks and close range.
| Rank | Sharpshooter | Tracker | Close Combat |
|---|---|---|---|
| Squaddie | Chosen Specialisation : Hunter | I see you | I’m always a quickdraw |
| Corporal | A fine red mist | Targeting | Always the right ammo for the job |
| Sergeant | The bigger they are | Bad design finder | I can do that too |
| Lieutenant | Kill to shot | Better compound grenade | Found you ! |
| Captain | Killing shot | This one’s free | Now run |
| Major | Free shots on the house | Can’t run | Just die |
| Colonel | Killer fog | Credential : Admin | Best shooter in the west, and east |
Proficiency – Chosen Specialisation : Hunter
At level 1 (squaddie) : gain “Death from above”, “summon beasts lvl 1” and “capture” At level 2 (sergeant) : gain “Better sight”, “summon lvl 2” and “tracking shot” At level 3 (captain) : gain “All seeing”, “summon lvl 3”, “better capture”
I see you: can see all enemies in a 30 tiles radius (passive)I'm always a quickdraw: gain “quickdraw” and “Lightning Hand” (2 turn cooldown lightning hands)A fine red mist: If the unit dies by this shot, has a chance to panic nearby units (50%, 4 turn cooldown)Targeting: copy of holotargeting (free action, 1 turn cooldown)Always the right ammo for the job: Can freely swap between a configured set of ammo typesThe bigger they are: shot that does more damage based on the unit’s HP (for every 5HP of the unit, +10 crit & +2 damage)Bad design finder: Targeting increase crit chance, reduce defense and dodge (+15 crit, -10 defense, -25 dodge)I can do that too: Return fire three times against any enemies that attack him, max of 3 attacksKill to shoot: If the targeted unit dies, grant 1AP and refund the ammo (5 turn cooldown, free action)Better compound grenade: The grenade now targets robotic units, last longer and panic (passive)Found you !: If a unit moves in the hunter’s line of sight, take a shot at it, no limit (passive)Free shots on the house: Target a unit, making it loose all defense, if an ally kill it, refund the AP and ammo, the hunter gets +1AP (6 turn cooldown, 2AP)Can't run: removes all mobility and aim from a unit (last 3 turns, 2AP, 8 turn cooldown)Just die: shoot at a unit until it dies (2AP, 10 turn cooldown, 3 charges)Killer fog: For every units killed by the hunter, gets +10 aim, +1 mobility, each kills refund 2AP and refunds 1 ammo (12 turn cooldown, 1AP, 2 charges)Credential : Admin: Gets a +200 in hacking, can destroy, disable or take control of any robotic units in it’s vision (passive)Best shooter in the west, and east: Shoot 4 times at every enemies in sight with a +40 aim, +10 crit buff (12 turn cooldown, 2AP, 1 charge)Proficiency abilities
Summon Beast lvl 1: Summon 1-2 faceless (1AP, 4 turn cooldown)Capture: capture a humanoid target, granting some supplies (20 by default) (2AP, 5 turn cooldown)Better sight: +20 aim, no aim penalty for squadsight shots, +10 vision=Summon Beast lvl 2: Summon 2-3 chryssalids in addition to the facelessTrackig shot: Track a unit, if it moves, guaranted attack (2AP, 5 turn cooldown)All seeing: Can see the whole mapSummon Beast lvm 3: Summon 1-2 bersekers in addition to the other summonsBetter capture: Capture now grants some elerium, alloys and intel, with a chance of an elerium core (10%)
The chryssalids summoned by the hunter are player controlled, the chryssalids created by the cocoons are AI controlled They otherwise have the same stats as base game (can be configured)