My Playable Codex mod is riddled with balancing & general issues, so I plan to remake it, starting by a complete rework of the skill tree. They’ll focus on a gimmick of the unit, making that particularity better and more fun to use.
The class isn’t balanced for vanilla at all, but it can be made so
Skill tree
The trees as they are now (2025-12-27) are not really thought out, the new ones are as follow :
Teleporter
Focuses on teleport, damage mitigation and other tricks to redirect damages
Codex Factory
Focuses on cloning, overwhelming enemies with sheer numbers
Run n gun
Focuses on straight shooting and taking out enemies with it’s precision rifle
Each new abilities will have a footnote detailing how it works
| Rank | Teleporter | Codex Factory | Run n Gun |
|---|---|---|---|
| Squaddie | Teleport | Clone | Mechanical Advantages1 |
| Corporal | Emergency Teleport2 | Cloning improvment3 | Psionic Bomb4 |
| Sergeant | Swap5 | Clone buff6 | Blast Padding |
| Lieutenant | Teleporting buff7 | Clone subroutine8 | Run and Teleport |
| Captain | Enhanced tech9 | Clone decoy10 | Shadowstep |
| Major | Damage negation11 | Non damaging clones12 | Emergency Psionic overload13 |
| Colonel | Tele Attack14 | Unlimited clones15 | Precision shot16 |
AWC perks
| Rank | Teleporter | Codex Factory | Run n Gun |
|---|---|---|---|
| Squaddie | |||
| Corporal | Shadowing shroud17 | Dead clone maker18 | Long Watch |
| Sergeant | Healing teleport19 | Clone specialisation20 | Death from above |
| Lieutenant | Clone regeneration21 | Repositioning teleport22 | |
| Captain | Teleporting bullet23 | ||
| Major | |||
| Colonel | Teleport out24 | Specialist of death25 | Serial |
Units
- Decoys : Work like a mimic beacon
- Standard Clones : Half HP (unless the codex has
Cloning improvmentorNon Damaging Clones), other stats are the same, they can create clones themselves but cannot use any special abilities (inherit blast padding and other such abilities if the original has them) - Enhanced clones : 70 aim, 2 armour, 15HP, 15 mobility, 10 dodge, can create lesser clones and use a lesser form of psionic rift. Due to the amount, they don’t have any real guns and can only use a “codex gun” that deal 6 damage
- Lesser clones : 8HP, 18 mobility, 40 dodge, 90 aim they can use a minor form of teleport, the gun they have does 4 damage
Tech
The mod introduces new techs aimed at buffing the codex’s clones and teleport
Teleporting Matter Over Distance Improvement
Allows the enhanced clones & lesser clones to get a better weapons due to a better understanding of matter formation over long distance, +4 damage, +10 aim, +1 pierce. The main codex’s weapon get +3 damage, 5 aim and 1 shred
Clones matter dispersion
The clones get a shroud using their very own matter, +10 dodge, +1 armour The main codex get +15 dodge and +3 HP
The codex gain immunity to poison, mind control, fire and other biological attacks ↩︎
Free action teleporting the unit in a small (5x5) range (4 turn cooldown) ↩︎
Make each cloning only consume 25% of the health ↩︎
A rift that unload all weapons in its radius, if units stay in the rift, they take damage ↩︎
Swap places with either an ally or enemy (1AP, 2 turn cooldown, does not end the turn, does not require line of sight) ↩︎
Each clones get +15 aim, +1 mobility and +10 dodge, the clone also get 1 action point when being cloned ↩︎
After teleporting, gain +10 aim, +5 crit, +3 mobility and+1 armour (passive) ↩︎
Create a free clone, 1AP, 3 turn cooldown, 3 charges ↩︎
Teleporting has its cooldown reduced by half and its range increased, psionic rift also gets its cooldown reduced by 2, radius increased by 2 and damage increased by 4 ↩︎
The codex create a decoy, taking 10% of its total health, every units is compeled to shoot at the decoy, the decoy has 15 health, 1 armour, cannot move or attack and dissapear after a turn, 2 use, 5 turn cooldown, 1AP, does not end the turn ↩︎
Teleport briefly in another dimension, making the attack miss with a chance to redirect the attack (active, use the dodge stat with a base 50 chance, grant 20 dodge as well, 30% chance to redirect the damage to the enemy) ↩︎
Clones now don’t damage the codex (the decoy now takes 5% of health, rounded up) ↩︎
Has a chance to desorient or stun a target, remove all ammo and makes the unit unable to move (4 turns cooldown, 1AP, end the turn, stun for 4 actions, desorient for 6, 50/50% chances for both) ↩︎
Teleport near a unit (3x3 around), grant a single action point to attack said unit 3 times (gives 200% damage), get teleported back to the starting point (6 turn cooldown, 1AP, end turn) ↩︎
The codex create 5 enhanced clones in a 10x10 radius, they can each create 2 lesser clones, due to the strain, (2AP, 2 charges, 6 turn cooldown & the main codex is rendered stunned for 3 turns) ↩︎
The codex target an enemy, inflicting 200% damage, has a +50 chance to crit and cannot miss, (2 AP, 8 turn cooldown) ↩︎
The codex teleport into another dimension, it gains the “phantom” perk and the ability to get in shadow 2 times per mission ↩︎
Make a free clone using a dead humanoid body (1AP, 3 turn cooldown, 4 charges, create a lesser clone) ↩︎
Every teleport gives +5 HP and a 2 turn regeneration ↩︎
Clones can have different loadouts, they can swap using an ability, each loadouts get additional abilities (2AP, sniper : long watch, steady aim, Lightning Hands, +20 aim, sniper & pistol / ranger : run and gun, implacable, rapid fire, +1 mobility, shotgun, grenadier : Biggest Booms, saturation fire, +1 armour, cannon, grenade launcher / specialist : Aid Protocol, Ever Vigilant, Gremlin heal, +1 mobility, codex rifle, gremlin) – Addon with support for LWOTC / Proficiency ↩︎
Every clones get a passive regen of 2HP ↩︎
On kill, gain a free teleport (passive) ↩︎
Take a shot guaranted to hit, (1AP, 2 ammo, 4 turn cooldown) ↩︎
Target an enemy unit, sending it to the shadow dimension, cannot target ‘boss’ units or large ones (2AP, 6 turn cooldown, 2 charges) ↩︎
Target a unit, if it dies, it has a chance to become a clone, if the unit dies, the codex get another AP to target another unit again (active, 1AP, 3 turn cooldown after the chain is broken, 2 charges, create an enhanced clone) ↩︎